class WumpusWorldScenario(object):
"""
Construct a Wumpus World Scenario
Objects that can be added to the environment:
Wumpus()
Pit()
Gold()
Wall()
HybridWumpusAgent(heading) # A propositional logic Wumpus World agent
Explorer(program, heading) # A non-logical Wumpus World agent (mostly for debugging)
Provides methods to load layout from file
Provides step and run methods to run the scenario
with the provided agent's agent_program
"""
def __init__(self, layout_file=None, agent=None, objects=None,
width=None, height=None, entrance=None, trace=True):
"""
layout_file := (<string: layout_file_name>, <agent>)
"""
if agent != None and not isinstance(agent, Explorer):
raise Exception("agent must be type Explorer, got instance of class\n" \
+ " {0}".format(agent.__class__))
if layout_file:
objects, width, height, entrance = self.load_layout(layout_file)
self.width, self.height = width, height
self.entrance = entrance
self.agent = agent
self.objects = objects
self.trace = trace
self.env = self.build_world(width, height, entrance, agent, objects)
def build_world(self, width, height, entrance, agent, objects):
"""
Create a WumpusEnvironment with dimensions width,height
Set the environment entrance
objects := [(<wumpus_environment_object>, <location: (<x>,<y>) >, ...]
"""
env = WumpusEnvironment(width, height, entrance)
if self.trace:
agent = wumpus_environment.TraceAgent(agent)
agent.register_environment(env)
env.add_thing(agent, env.entrance)
for (obj, loc) in objects:
env.add_thing(obj, loc)
return env
def load_layout(self, layout_file):
"""
Load text file specifying Wumpus Environment initial configuration
Text file is N (rows) by M (columns) grid where each cell in a row
consists of M comma-separated cells specs, where each cell contains
either:
'.' : space (really just a placeholder)
or a one or more of (although typically just have one per cell):
'W' : wumpus
'P' : pit
'G' : gold
'A' : wumpus hunter agent (heading specified in agent object)
"""
if layout_file.endswith('.lay'):
layout = self.tryToLoad('layouts/' + layout_file)
if not layout: layout = self.tryToLoad(layout_file)
else:
layout = self.tryToLoad('layouts/' + layout_file + '.lay')
if not layout: layout = self.tryToLoad(layout_file + '.lay')
if not layout:
raise Exception("Could not find layout file: {0}".format(layout_file))
print "Loaded layout '{0}'".format(layout_file)
objects = []
entrance = (1,1) # default entrance location
ri = len(layout)
largest_ci = 0
for row in layout:
ci = 0
if row:
ri -= 1
row = row.split(',')
for cell in row:
ci += 1
if ci > largest_ci: largest_ci = ci
for char in cell:
if char == 'W':
objects.append((Wumpus(),(ci,ri)))
elif char == 'P':
objects.append((Pit(),(ci,ri)))
elif char == 'G':
objects.append((Gold(),(ci,ri)))
elif char == 'A':
entrance = (ci,ri)
return objects, largest_ci, len(layout)-ri, entrance
def tryToLoad(self, fullname):
if (not os.path.exists(fullname)): return None
f = open(fullname)
try: return [line.strip() for line in f]
finally: f.close()
def step(self):
self.env.step()
print
print "Current Wumpus Environment:"
print self.env.to_string()
def run(self, steps = 1000):
print self.env.to_string()
for step in range(steps):
if self.env.is_done():
print "DONE."
slist = []
if len(self.env.agents) > 0:
slist += ['Final Scores:']
for agent in self.env.agents:
slist.append(' {0}={1}'.format(agent, agent.performance_measure))
if agent.verbose:
if hasattr(agent, 'number_of_clauses_over_epochs'):
print "number_of_clauses_over_epochs:" \
+" {0}".format(agent.number_of_clauses_over_epochs)
if hasattr(agent, 'belief_loc_query_times'):
print "belief_loc_query_times:" \
+" {0}".format(agent.belief_loc_query_times)
print ''.join(slist)
return
self.step()
def to_string(self):
s = "Environment width={0}, height={1}\n".format(self.width, self.height)
s += "Initial Position: {0}\n".format(self.entrance)
s += "Actions: {0}\n".format(self.actions)
return s
def pprint(self):
print self.to_string()
print self.env.to_string()
#-------------------------------------------------------------------------------
def world_scenario_hybrid_wumpus_agent_from_layout(layout_filename):
"""
Create WumpusWorldScenario with an automated agent_program that will
try to solve the Hunt The Wumpus game on its own.
layout_filename := name of layout file to load
"""
return WumpusWorldScenario(layout_file = layout_filename,
agent = HybridWumpusAgent('north', verbose=True),
trace=False)
#------------------------------------
# examples of constructing HybridWumpusAgent scenario
# specifying objects as list
def wscenario_4x4_HybridWumpusAgent():
return WumpusWorldScenario(agent = HybridWumpusAgent('north', verbose=True),
objects = [(Wumpus(),(1,3)),
(Pit(),(3,3)),
(Pit(),(3,1)),
(Gold(),(2,3))],
width = 4, height = 4, entrance = (1,1),
trace=True)
#-------------------------------------------------------------------------------
def world_scenario_manual_with_kb_from_layout(layout_filename):
"""
Create WumpusWorldScenario with a manual agent_program and Knowledge Base
(see with_manual_kb_program)
layout_filename := name of layout file to load
"""
return WumpusWorldScenario(layout_file = layout_filename,
agent = with_manual_kb_program(HybridWumpusAgent('north',
verbose=True)),
trace=False)
#------------------------------------
# examples of constructing manual wumpus agent with KB scenario
# specifying objects as list
def wscenario_4x4_manual_HybridWumpusAgent():
return WumpusWorldScenario(agent = with_manual_kb_program(HybridWumpusAgent('north', verbose=True)),
objects = [(Wumpus(),(1,3)),
(Pit(),(3,3)),
(Pit(),(3,1)),
(Gold(),(2,3))],
width = 4, height = 4, entrance = (1,1),
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