# Python3 program to print the path from root # node to destination node for N*N-1 puzzle # algorithm using Branch and Bound # The solution assumes that instance of # puzzle is solvable # Importing copy for deepcopy function import copy # Importing the heap functions from python # library for Priority Queue from heapq import heappush, heappop # This variable can be changed to change # the program from 8 puzzle(n=3) to 15 # puzzle(n=4) to 24 puzzle(n=5)... n = 3 # bottom, left, top, right row = [ 1, 0, -1, 0 ] col = [ 0, -1, 0, 1 ] # A class for Priority Queue class priorityQueue: # Constructor to initialize a # Priority Queue def __init__(self): self.heap = [] # Inserts a new key 'k' def push(self, k): heappush(self.heap, k) # Method to remove minimum element # from Priority Queue def pop(self): return heappop(self.heap) # Method to know if the Queue is empty def empty(self): if not self.heap: return True else: return False # Node structure class node: def __init__(self, parent, mat, empty_tile_pos, cost, level): # Stores the parent node of the # current node helps in tracing # path when the answer is found self.parent = parent # Stores the matrix self.mat = mat # Stores the position at which the # empty space tile exists in the matrix self.empty_tile_pos = empty_tile_pos # Stores the number of misplaced tiles self.cost = cost # Stores the number of moves so far self.level = level # This method is defined so that the # priority queue is formed based on # the cost variable of the objects def __lt__(self, nxt): return self.cost < nxt.cost # Function to calculate the number of # misplaced tiles ie. number of non-blank # tiles not in their goal position def calculateCost(mat, final) -> int: count = 0 for i in range(n): for j in range(n): if ((mat[i][j]) and (mat[i][j] != final[i][j])): count += 1 return count def newNode(mat, empty_tile_pos, new_empty_tile_pos, level, parent, final) -> node: # Copy data from parent matrix to current matrix new_mat = copy.deepcopy(mat) # Move tile by 1 position x1 = empty_tile_pos[0] y1 = empty_tile_pos[1] x2 = new_empty_tile_pos[0] y2 = new_empty_tile_pos[1] new_mat[x1][y1], new_mat[x2][y2] = new_mat[x2][y2], new_mat[x1][y1] # Set number of misplaced tiles cost = calculateCost(new_mat, final) new_node = node(parent, new_mat, new_empty_tile_pos, cost, level) return new_node # Function to print the N x N matrix def printMatrix(mat): for i in range(n): for j in range(n): print("%d " % (mat[i][j]), end = " ") print() # Function to check if (x, y) is a valid # matrix coordinate def isSafe(x, y): return x >= 0 and x < n and y >= 0 and y < n # Print path from root node to destination node def printPath(root): if root == None: return printPath(root.parent) printMatrix(root.mat) print() # Function to solve N*N - 1 puzzle algorithm # using Branch and Bound. empty_tile_pos is # the blank tile position in the initial state. def solve(initial, empty_tile_pos, final): # Create a priority queue to store live # nodes of search tree pq = priorityQueue() # Create the root node cost = calculateCost(initial, final) root = node(None, initial, empty_tile_pos, cost, 0) # Add root to list of live nodes pq.push(root) # Finds a live node with least cost, # add its children to list of live # nodes and finally deletes it from # the list. while not pq.empty(): # Find a live node with least estimated # cost and delete it from the list of # live nodes minimum = pq.pop() # If minimum is the answer node if minimum.cost == 0: # Print the path from root to # destination; printPath(minimum) return # Generate all possible children for i in range(4): new_tile_pos = [ minimum.empty_tile_pos[0] + row[i], minimum.empty_tile_pos[1] + col[i], ] if isSafe(new_tile_pos[0], new_tile_pos[1]): # Create a child node child = newNode(minimum.mat, minimum.empty_tile_pos, new_tile_pos, minimum.level + 1, minimum, final,) # Add child to list of live nodes pq.push(child) # Driver Code # Initial configuration # Value 0 is used for empty space initial = [ [ 1, 2, 3 ], [ 5, 6, 0 ], [ 7, 8, 4 ] ] # Solvable Final configuration # Value 0 is used for empty space final = [ [ 1, 2, 3 ], [ 5, 8, 6 ], [ 0, 7, 4 ] ] # Blank tile coordinates in # initial configuration empty_tile_pos = [ 1, 2 ] # Function call to solve the puzzle solve(initial, empty_tile_pos, final) # This code is contributed by Kevin Joshi
Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language, supporting both the versions which are Python 3 and Python 2.7. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2 and start coding.
OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.
import sys
name = sys.stdin.readline()
print("Hello "+ name)
Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.
When ever you want to perform a set of operations based on a condition IF-ELSE is used.
if conditional-expression
#code
elif conditional-expression
#code
else:
#code
Indentation is very important in Python, make sure the indentation is followed correctly
For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.
mylist=("Iphone","Pixel","Samsung")
for i in mylist:
print(i)
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while condition
#code
There are four types of collections in Python.
List is a collection which is ordered and can be changed. Lists are specified in square brackets.
mylist=["iPhone","Pixel","Samsung"]
print(mylist)
Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
Below throws an error if you assign another value to tuple again.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)
Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.
myset = {"iPhone","Pixel","Samsung"}
print(myset)
Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.
mydict = {
"brand" :"iPhone",
"model": "iPhone 11"
}
print(mydict)
Following are the libraries supported by OneCompiler's Python compiler
Name | Description |
---|---|
NumPy | NumPy python library helps users to work on arrays with ease |
SciPy | SciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation |
SKLearn/Scikit-learn | Scikit-learn or Scikit-learn is the most useful library for machine learning in Python |
Pandas | Pandas is the most efficient Python library for data manipulation and analysis |
DOcplex | DOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling |