import sys, pygame

from random import choice, randint
import pygame
# Инициализация PyGame:
pygame.init()
# Константы для размеров поля и сетки:
SCREEN_WIDTH, SCREEN_HEIGHT = 640, 480
GRID_SIZE = 20
GRID_WIDTH = SCREEN_WIDTH // GRID_SIZE
GRID_HEIGHT = SCREEN_HEIGHT // GRID_SIZE
# Направления движения:
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
# Цвет фона - черный:
BOARD_BACKGROUND_COLOR = (0, 0, 0)
# Цвет границы ячейки
BORDER_COLOR = (93, 216, 228)
# Цвет яблока
APPLE_COLOR = (255, 0, 0)
# Цвет змейки
SNAKE_COLOR = (0, 255, 0)
# Скорость движения змейки:
SPEED = 10
# Настройка игрового окна:
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0, 32)
# Заголовок окна игрового поля:
pygame.display.set_caption('Змейка')
# Настройка времени:
clock = pygame.time.Clock()
class GameObject:
    """Базовый класс для игровых объектов."""
    def __init__(self, body_color=None):
        """
        Инициализация игрового объекта.
        position: Позиция объекта на игровом поле.
        body_color: Цвет объекта.
        """
        self.position = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
        self.body_color = body_color
    def draw(self):
        """Метод, определяющий, как объект будет отрисовываться на экране."""
        pass
class Apple(GameObject):
    """Класс для яблока на игровом поле."""
    def __init__(self, body_color=APPLE_COLOR):
        """Инициализация яблока."""
        super().__init__(body_color)
        self.randomize_position()
    def randomize_position(self):
        """
        Этот метод устанавливает случайно положение яблока на игровом поле,
        тем самым задаёт атрибуту 'position' новое значение.
        """
        self.position = (
            randint(0, GRID_WIDTH) * GRID_SIZE,
            randint(0, GRID_HEIGHT) * GRID_SIZE
        )
    def draw(self):
        """Метод, определяющий, как будет отрисовываться яблоко на экране."""
        rect = pygame.Rect(self.position, (GRID_SIZE, GRID_SIZE))
        pygame.draw.rect(screen, self.body_color, rect)
        pygame.draw.rect(screen, BORDER_COLOR, rect, 1)
class Snake(GameObject):
    """Класс для змейки на игровом поле."""
    def __init__(self, body_color=SNAKE_COLOR):
        super().__init__(body_color)
        self.length = 1
        self.positions = [(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)]
        self.direction = RIGHT
        self.next_direction = None
        self.last = None
    def update_direction(self):
        """Метод, который обновляет направление движения змейки."""
        if self.next_direction:
            self.direction = self.next_direction
            self.next_direction = None
    def move(self):
        """Метод обновления позиции змейки."""
        head_x, head_y = self.get_head_position()
        self.last = self.positions[-1]
        new_head = (head_x + self.direction[0] * GRID_SIZE, head_y + self.direction[1] * GRID_SIZE)
        self.positions = [new_head] + self.positions[:-1]
    def draw(self):
        """Метод, определяющий, как будет отрисовываться змейка на экране."""
        for position in self.positions[:-1]:
            rect = (pygame.Rect(position, (GRID_SIZE, GRID_SIZE)))
            pygame.draw.rect(screen, self.body_color, rect)
            pygame.draw.rect(screen, BORDER_COLOR, rect, 1)
        # Отрисовка головы змейки
        head_rect = pygame.Rect(self.positions[0], (GRID_SIZE, GRID_SIZE))
        pygame.draw.rect(screen, self.body_color, head_rect)
        pygame.draw.rect(screen, BORDER_COLOR, head_rect, 1)
        # Затирание последнего сегмента
        if self.last:
            last_rect = pygame.Rect(self.last, (GRID_SIZE, GRID_SIZE))
            pygame.draw.rect(screen, BOARD_BACKGROUND_COLOR, last_rect)
    def get_head_position(self):
        """Метод получения позиции головы змейки."""
        return self.positions[0]
    def reset(self):
        """Метод сбрасывания змейки в начальное состояние."""
        self.length = 1
        self.positions = [(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)]
        self.direction = RIGHT
        self.next_direction = None
def handle_keys(game_object):
    """Функция обработки действий пользователя."""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            raise SystemExit
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP and game_object.direction != DOWN:
                game_object.next_direction = UP
            elif event.key == pygame.K_DOWN and game_object.direction != UP:
                game_object.next_direction = DOWN
            elif event.key == pygame.K_LEFT and game_object.direction != RIGHT:
                game_object.next_direction = LEFT
            elif event.key == pygame.K_RIGHT and game_object.direction != LEFT:
                game_object.next_direction = RIGHT
def main():
    """Главная функция, описывающая объекты на игровом поле."""
    snake = Snake()
    apple = Apple()
    while True:
        clock.tick(SPEED)
        handle_keys(snake)
        snake.update_direction()
        snake.move()
        if snake.get_head_position() == apple.position:
            snake.length += 1
            apple.randomize_position()
        else:
            if len(snake.positions) > snake.length:
                snake.positions.pop(-1)
        # Проверка на выход за границы игрового поля
        x, y = snake.get_head_position()
        if x < 0:
            x = SCREEN_WIDTH
        elif x >= SCREEN_WIDTH:
            x = 0
        if y < 0:
            y = SCREEN_HEIGHT
        elif y >= SCREEN_HEIGHT:
            y = 0
        snake.positions[0] = (x, y)
        if snake.get_head_position() in snake.positions[1:]:
            snake.reset()
        screen.fill(BOARD_BACKGROUND_COLOR)
        snake.draw()
        apple.draw()
        pygame.display.update()
if __name__ == '__main__':
    main() 

Python Online Compiler

Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language, supporting both the versions which are Python 3 and Python 2.7. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2 and start coding.

Taking inputs (stdin)

OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.

import sys
name = sys.stdin.readline()
print("Hello "+ name)

About Python

Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.

Tutorial & Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition IF-ELSE is used.

if conditional-expression
    #code
elif conditional-expression
    #code
else:
    #code

Note:

Indentation is very important in Python, make sure the indentation is followed correctly

2. For:

For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.

Example:

mylist=("Iphone","Pixel","Samsung")
for i in mylist:
    print(i)

3. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while condition  
    #code 

Collections

There are four types of collections in Python.

1. List:

List is a collection which is ordered and can be changed. Lists are specified in square brackets.

Example:

mylist=["iPhone","Pixel","Samsung"]
print(mylist)

2. Tuple:

Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.

Example:

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)

Below throws an error if you assign another value to tuple again.

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)

3. Set:

Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.

Example:

myset = {"iPhone","Pixel","Samsung"}
print(myset)

4. Dictionary:

Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.

Example:

mydict = {
    "brand" :"iPhone",
    "model": "iPhone 11"
}
print(mydict)

Supported Libraries

Following are the libraries supported by OneCompiler's Python compiler

NameDescription
NumPyNumPy python library helps users to work on arrays with ease
SciPySciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation
SKLearn/Scikit-learnScikit-learn or Scikit-learn is the most useful library for machine learning in Python
PandasPandas is the most efficient Python library for data manipulation and analysis
DOcplexDOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling