import random
import time
luck = 1
for x in range(10000):
  rng = random.random() / luck
  if rng >= 1/4:
    Aura = "Common (1/2)"
  elif rng >= 1/5:
    Aura = "Uncommon (1/4)"
  elif rng >= 1/8:
    Aura = "Good (1/5)"
  elif rng >= 1/10:
    Aura = "Natural (1/8)"
  elif rng >= 1/16:
    Aura = "Nice (1/10)"
  elif rng >= 1/25:
    Aura = "Rare (1/16)"
  elif rng >= 1/35:
    Aura = "Epic (1/25)"
  elif rng >= 1/50:
    Aura = "Stone (1/35)"
  elif rng >= 1/60:
    Aura = "Copper (1/50)"
  elif rng >= 1/75:
    mutation =random.random()
    if mutation >= 1/200:
      Aura = "Fire (1/60)"
    else:
      Aura = "Fire : Overheated [Mutated] (1/12000)"
      rng = 12000
  elif rng >= 1/90:
    mutation =random.random()
    if mutation >= 1/20000:
      Aura = "Legendary (1/75)"
    else:
      Aura = "Legendary : Divine [Mutated] (1/1500000)"
      rng = 2350000
  elif rng >= 1/105:
    mutation =random.random()
    if mutation >= 1/500:
      Aura = "Water (1/90)"
    else:
      Aura = "Water : Pureness [Mutated] (1/45000)"
      rng = 45000
  elif rng >= 1/135:
    Aura = "Ocean (1/105)"
  elif rng >= 1/150:
    Aura = "Iron (1/135)"
  elif rng >= 1/166:
    Aura = "Great (1/150)"
  elif rng >= 1/200:
    Aura = "Reinforced (1/166)"
  elif rng >= 1/255:
    Aura = "Silver (1/200)"
  elif rng >= 1/300:
    Aura = "Colorful (1/255)"
  elif rng >= 1/450:
    Aura = "Gigantic (1/300)"
  elif rng >= 1/500:
    Aura = "Bless (1/450)"
  elif rng >= 1/600:
    Aura = "Gold (1/500)"
  elif rng >= 1/777:
    Aura = "Platium (1/600)"
  elif rng >= 1/800:
    mutation =random.random()
    if mutation >= 1/777:
      Aura = "Jackpot (1/777)"
    else:
      Aura = "Jackpot : Big Win [Mutated] (1/603729)"
      rng = 603729
  elif rng >= 1/990:
    Aura = "Titan (1/800)"
  elif rng >= 1/1050:
    Aura = "Aquatic (1/990)"
  elif rng >= 1/1400:
    Aura = "Life (1/1050)"
  elif rng >= 1/2000:
    mutation =random.random()
    if mutation >= 1/20:
      Aura = "Inferno (1/1400)"
    else:
      Aura = "Inferno : Black Flame [Mutated] (1/28000)"
      rng = 2350000
  elif rng >= 1/2350:
    Aura = "Diamond (1/2000)"
  elif rng >= 1/2750:
    mutation =random.random()
    if mutation >= 1/1000:
      Aura = "Electric (1/2350)"
    else:
      Aura = "Electric : Hyper-Volt [Mutated] (1/2350000)"
      rng = 2350000
  elif rng >= 1/3000:
    Aura = "Ruby (1/2750)"
  elif rng >= 1/3500:
    Aura = "Elemental (1/3000)"
  elif rng >= 1/3975:
    Aura = "Forbidden (1/3500)"
  elif rng >= 1/4600:
    Aura = "Power (1/3975)"
  elif rng >= 1/5000:
    Aura = "Guardian (1/4600)"
  elif rng >= 1/5500:
    mutation =random.random()
    if mutation >= 1/100:
      Aura = "Lunar (1/5000)"
    else:
      Aura = "Lunar : Full Moon [Mutated] (1/500000)"
      rng = 500000
  elif rng >= 1/6250:
    mutation =random.random()
    if mutation >= 1/100:
      Aura = "Solar (1/5500)"
    else:
      Aura = "Solar : Flare [Mutated] (1/550000)"
      rng = 550000
  elif rng >= 1/6666:
    Aura = "Eclipse (1/6250)"
  elif rng >= 1/7500:
    Aura = "Hellish (1/6666)"
  elif rng >= 1/8000:
    Aura = "Heavenly (1/7500)"
  elif rng >= 1/9000:
    Aura = "Blossom (1/8000)"
  elif rng >= 1/12000:
    mutation =random.random()
    if mutation >= 1/666:
      Aura = "Death (1/9000)"
    else:
      Aura = "Death : Reaper [Mutated] (1/5994000)"
      rng = 5994000
  elif rng >= 1/13500:
    Aura = "Pure (1/12000)"
  elif rng >= 1/15000:
    Aura = "Sound (1/13500)"
  elif rng >= 1/18000:
    mutation =random.random()
    if mutation >= 1/100:
      Aura = "Tsunamis (1/15000)"
    else:
      Aura = "Tsunamis : Tidal Wave [Mutated] (1/1800000)"
      rng = 5994000
  elif rng >= 1/22000:
    Aura = "Crystal (1/18000)"
  elif rng >= 1/26666:
    mutation = random.random()
    if mutation >= 1/20:
      Aura = "Enhanced (1/22000)"
    else:
      hyper_mutation = random.random()
      if hyper_mutation >= 1/200:
        Aura = "Enchanted [Mutated] (1/440000)"
      else:
        omega_mutation = random.random()
        if omega_mutation >= 1/300:
          Aura = "Advanced-Enhanced [Mutated] (1/88000000)"
        else:
          Aura = "Mastery Enchanted [Omega-Mutated] (1/26400000000)"

  elif rng >= 1/35000:
    mutation =random.random()
    if mutation >= 1/100:
      Aura = "Dark (1/26666)"
    else:
      Aura = "Dark : Shadow [Mutated] (1/266600)"
      rng = 2350000
  elif rng >= 1/50000:
    Aura = "Light (1/35000)"
  elif rng >= 1/80000:
    mutation =random.random()
    if mutation >= 1/400:
      Aura = "Magnetic (1/50000)"
    else:
      Aura = "Magnetic : Reverse Polarity [Mutated] (1/20000000)"
      rng = 5994000
  elif rng >= 1/120000:
    Aura = "Gravity (1/80000)"
  elif rng >= 1/150000:
    mutation =random.random()
    if mutation >= 1/1000:
      Aura = "Ice (1/150000)"
    else:
      Aura = "Ice : Frozen Icicle [Mutated] (1/150000000)"
      rng = 150000000
  elif rng >= 1/175000:
    mutation =random.random()
    if mutation >= 1/1000:
      Aura = "Magma (1/175000)"
    else:
      Aura = "Magma : Lava [Mutated] (1/175000000)"
      rng = 175000000
  elif rng >= 1/200000:
    Aura = "Hollow (1/175000)"
  elif rng >= 1/250000:
    Aura = "Classic (1/200000)"
  elif rng >= 1/333333:
    Aura = "Retro (1/250000)"
  elif rng >= 1/383838:
    Aura = "Finale (1/333333)"
  elif rng >= 1/480000:
    Aura = "Master (1/383838)"
  elif rng >= 1/550000:
    Aura = "Reborn (1/480000)"
  elif rng >= 1/625000:
    Aura = "Abbysal (1/550000)"
  elif rng >= 1/700000:
    Aura = "Angel (1/625000)"
  elif rng >= 1/725000:
    mutation =random.random()
    if mutation >= 1/75000:
      Aura = "Godly (1/700000)"
    else:
      Aura = "Godly : Unholy [Mutated] (1/52500000000)"
      rng = 52500000000
  elif rng >= 1/800000:
    Aura = "Jade (1/725000)"
  elif rng >= 1/1000000:
    Aura = "Shapphire (1/8000000)"
  elif rng >= 1/1200000:
    Aura = "Lunatic (1/1000000)"
  elif rng >= 1/2222222:
    mutation =random.random()
    if mutation >= 1/100:
      Aura = "Bounded (1/1200000)"
    else:
      Aura = "Bounded : Unbound [Mutated] (1/120000000)"
      rng = 5994000
  elif rng >= 1/2500000:
    Aura = "Kyawthuite (1/2222222)"
  elif rng >= 1/4250000:
    Aura = "Sacrificed (1/2500000)"
  elif rng >= 1/6500000:
    mutation =random.random()
    if mutation >= 1/1111:
      Aura = "GL!TC#! (1/4250000)"
    else:
      Aura = "E?R#R!? [MU*@T!D$] (1/4721750000)"
      rng = 4721750000
  elif rng >= 1/8000000:
    Aura = "Firewall (1/6500000)"
  elif rng >= 1/9500000:
    Aura = "Imaginary (1/8000000)"
  elif rng >= 1/10000000:
    mutation = random.random()
    if mutation >= 1/10000:
      Aura = "Galaxy (1/9500000)"
    else:
      Aura = "Galaxy : Ring [Mutated] (1/95000000000)"
      rng = 5994000
  elif rng >= 1/15000000:
    mutation = random.random()
    if mutation >= 1/100:
      Aura = "Universal (1/10000000)"
    else:
      hyper_mutation = random.random()
      if hyper_mutation >= 1/1000:
        Aura = "Hyperversal [Mutated] (1/10000000000)"
      else:
        Aura = "Omniversal [Hyper-Mutated] (1/1000000000000)"
  elif rng >= 1/20000000:
    Aura = "Blackhole (1/15000000)"
  elif rng >= 1/25000000:
    Aura = "Stardust (1/200000000)"
  elif rng >= 1/33333333:
    mutation = random.random()
    if mutation >= 1/1000:
      Aura = "Infinity (1/25000000)"
    else:
      Aura = "Infinity : Limitless [Mutated] (1/25000000000)"
      rng = 5994000
  elif rng >= 1/36000000:
    Aura = "Ascendant (1/33333333)"
  elif rng >= 1/45000000:
    Aura = "Transcendant (1/36000000)"
  elif rng >= 1/50000000:
    Aura = "Cyber (1/45000000)"
  elif rng >= 1/80000000:
    Aura = "Technology (1/50000000)"
  elif rng >= 1/125000000:
    mutation = random.random()
    if mutation >= 1/1000:
      Aura = "Time (1/80000000)"
    else:
      Aura = "Time : Paradoxed [Mutated] (1/80000000000)"
      rng = 5994000
  elif rng >= 1/180000000:
    Aura = "Future (1/125000000)"
  elif rng >= 1/235000000:
    Aura = "Overpower (1/180000000)"
  elif rng >= 1/312500000:
    Aura = "Insanity (1/235000000)"
  elif rng >= 1/400000000:
    Aura = "Archangel (1/312500000)"
  elif rng >= 1/500000000:
    mutation = random.random()
    if mutation >= 1/40404:
      Aura = "F@T*%L!;-_~]R?>0R!} (1/400000000)"
    else:
      Aura = "$RR?@R-__?#C0%^UP@!`PT!.?N/) [M?!>,8TA@@]+T!#T}E$!] (1/16161600000000)"
      rng = 5994000
  elif rng >= 1/750000000:
    Aura = "Arcane (1/500000000)"
  elif rng >= 1/900000000:
    Aura = "M Y S T E R Y (1/750000000)"
  elif rng >= 1/1200000000:
    Aura = "The Outside (1/900000000)"
  elif rng >= 1/1500000000:
    mutation =random.random()
    if mutation >= 1/20:
      Aura = "Temporal (1/1200000000)"
    else:
      Aura = "Temporal : Disruption [Mutated] (1/24000000000)"
      rng = 5994000
  elif rng >= 1/2350000000:
    Aura = "Blazing (1/1500000000)"
  elif rng >= 1/4000000000:
    Aura = "THE SUN (1/2350000000)"
  elif rng >= 1/5000000000:
    Aura = "Oppression (1/4000000000)"
  elif rng >= 1/6666666666:
    Aura = "CORR!UPTI!N? (1/5000000000)"
  elif rng >= 1/8181818181:
    Aura = "Ruins (1/6666666666)"
  elif rng >= 1/9600000000:
    Aura = "Reversal (1/8181818181)"
  elif rng >= 1/12500000000:
    Aura = "Amplification (1/9600000000)"
  elif rng >= 1/18000000000:
    Aura = "Cursed (1/12500000000)"
  elif rng >= 1/25000000000:
    Aura = "Void (1/18000000000)"
  elif rng >= 1/31250000000:
    Aura = "Undefined (1/25000000000)"
  elif rng >= 1/40000000000:
    Aura = "Null (1/31250000000)"
  elif rng >= 1/45000000000:
    Aura = "Revival (1/40000000000)"
  elif rng >= 1/50000000000:
    Aura = "Honored (1/45000000000)"
  elif rng >= 1/62500000000:
    Aura = "Exotic (1/50000000000)"
  elif rng >= 1/80000000000:
    Aura = "Simulation (1/62500000000)"
  elif rng >= 1/100000000000:
    Aura = "Matrix (1/80000000000)"
  elif rng >= 1/400000000000:
    Aura = "Twilight (1/100000000000)"
  elif rng >= 1/800000000000:
    Aura = "Dusk (1/400000000000)"
  elif rng >= 1/1500000000000:
    Aura = "Horizon (1/800000000000)"
  elif rng >= 1/2000000000000:
    Aura = "The End (1/1500000000000)"
  elif rng >= 1/2500000000000:
    mutation =random.random()
    if mutation >= 1/3125:
      Aura = "Dimensional (1/2000000000000)"
    else:
      Aura = "Dimensional : Corrupted Dimesion [Mutated] (1/6250000000000000)"
      rng = 5994000
  elif rng >= 1/4500000000000:
    Aura = "Grandmaster (1/2500000000000)"
  elif rng >= 1/6600000000000:
    Aura = "Emperor (1/4500000000000)"
  elif rng >= 1/8500000000000:
    mutation =random.random()
    if mutation >= 1/230:
      Aura = "Divinity (1/6600000000000)"
    else:
      Aura = "Divinity : Unholy Essence [Mutated] (1/1518000000000000)"
      rng = 5994000
  elif rng >= 1/15000000000000:
    Aura = "Unstoppable (1/8500000000000)"
  elif rng >= 1/40000000000000:
    Aura = "Invincible (1/15000000000000)"
  elif rng >= 1/65000000000000:
    Aura = "Bloodlust (1/40000000000000)"
  elif rng >= 1/80000000000000:
    Aura = "Fatal (1/65000000000000)"
  elif rng >= 1/130000000000000:
    mutation =random.random()
    if mutation >= 1/990:
      Aura = "Chromatic (1/80000000000000)"
    else:
      Aura = "Chromatic : Secret of Rainbow [Mutated] (1/79200000000000000)"
      rng = 5994000
  elif rng >= 1/195000000000000:
    Aura = "Spectrum (1/1300000000000000)"
  elif rng >= 1/256000000000000:
    Aura = "nullified. (1/1950000000000000)"
  elif rng >= 1/330000000000000:
    mutation =random.random()
    if mutation >= 1/750:
      Aura = "Celestial (1/256000000000000)"
    else:
      Aura = "Celestial : Essence of Genesis Divine [Mutated] (1/192000000000000000)"
      rng = 5994000    
  elif rng >= 1/400000000000000:
    Aura = "Apex (1/3300000000000000)"
  elif rng >= 1/542500000000000:
    Aura = "Peak (1/4000000000000000)"
  elif rng >= 1/900000000000000:
    Aura = "Primary (1/542500000000000)"
  else:
    Aura = "Unlimited Power (1/900t+)"



  
  
  
  if rng <= 1/1100000000000000:
    print("EXTRAORDINARY!!!!!!!!!!!!! YOU GOT " + Aura +"!!!!!!!!!!!!!!!!!")
  elif rng <= 1/1500000000000:
    print("INCREDIBLE!!!!!!! YOU GOT " + Aura +"!!!!!!!!")
  elif rng <= 1/1200000000:
    print("MIRACLE!!!!! YOU GOT " + Aura +"!!!!!")
  elif rng <= 1/1000000:
    print("BRILIANT!!!! YOU GOT " + Aura +"!!!!")
  elif rng <= 1/120000:
    print("Amazing!!! You got " + Aura +"!!!")
  elif  rng <= 1/12000:
    print("Congrat!! You got " + Aura +"!!")
  elif rng <= 1/1050:
    print("Wow! You got " + Aura + "!!")
  elif rng <= 1/105:
    print("Nice! You got " + Aura + "!")
  elif rng >= 1/105:
    print("You got " + Aura + "!")
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
#This is blank
#This blank make finding aura easier 
by

Python Online Compiler

Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language, supporting both the versions which are Python 3 and Python 2.7. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2 and start coding.

Taking inputs (stdin)

OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.

import sys
name = sys.stdin.readline()
print("Hello "+ name)

About Python

Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.

Tutorial & Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition IF-ELSE is used.

if conditional-expression
    #code
elif conditional-expression
    #code
else:
    #code

Note:

Indentation is very important in Python, make sure the indentation is followed correctly

2. For:

For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.

Example:

mylist=("Iphone","Pixel","Samsung")
for i in mylist:
    print(i)

3. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while condition  
    #code 

Collections

There are four types of collections in Python.

1. List:

List is a collection which is ordered and can be changed. Lists are specified in square brackets.

Example:

mylist=["iPhone","Pixel","Samsung"]
print(mylist)

2. Tuple:

Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.

Example:

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)

Below throws an error if you assign another value to tuple again.

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)

3. Set:

Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.

Example:

myset = {"iPhone","Pixel","Samsung"}
print(myset)

4. Dictionary:

Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.

Example:

mydict = {
    "brand" :"iPhone",
    "model": "iPhone 11"
}
print(mydict)

Supported Libraries

Following are the libraries supported by OneCompiler's Python compiler

NameDescription
NumPyNumPy python library helps users to work on arrays with ease
SciPySciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation
SKLearn/Scikit-learnScikit-learn or Scikit-learn is the most useful library for machine learning in Python
PandasPandas is the most efficient Python library for data manipulation and analysis
DOcplexDOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling