try:
 import Tkinter
except:
 import tkinter as Tkinter

import time, random

# Creating Main Function
class main(Tkinter.Tk):
 def __init__(self, *args, **kwargs):
  Tkinter.Tk.__init__(self, *args, **kwargs)
  # Trigger Of Other Functions 
  self.creating_playground()
  self.creating_snake_head()
  self.creating_snake_moving_settings()
  self.creating_score_board()
  self.bind('<Any-KeyPress>',self.connecting_head_with_keys)

 # Creating Score Board
 def creating_score_board(self):
  self.scoreboard=Tkinter.Label(self, text="Score : {}".format(self.score))
  self.scoreboard.pack(anchor='n')
  return
 # Updating Score Board
 def update_score_board(self):
  self.score=self.score+1
  self.scoreboard['text']="Score : {}".format(self.score)
  #SNAKE_MOVING_SPEED=SNAKE_MOVING_SPEED+1
  return
 # Creating Snake Moving Settings
 def creating_snake_moving_settings(self):
  self.x=SNAKE_MOVING_SPEED
  self.y=0
  self.roadmap=[(0,0)]
  self.bodylength=3
  self.snake_target=None
  self.gamevalid=1
  self.score=0
  return
 # Creating Snake Moving Head
 def connecting_head_with_keys(self, event=None):
  key=event.keysym
  if key=='Left':
   self.turn_left()
  elif key=='Right':
   self.turn_right()
  elif key=='Up':
   self.turn_up()
  elif key=='Down':
   self.turn_down()
  else:
   pass
  return
 # Creating Turning Function
 def turn_left(self):
  self.x=-SNAKE_MOVING_SPEED
  self.y=0
  return
 # Creating Turning Function
 def turn_right(self):
  self.x=SNAKE_MOVING_SPEED
  self.y=0
  return
 # Creating Turning Function
 def turn_up(self):
  self.x=0
  self.y=-SNAKE_MOVING_SPEED
  return
 # Creating Turning Function
 def turn_down(self):
  self.x=0
  self.y=SNAKE_MOVING_SPEED
  return
 # Creating snake Head
 def creating_snake_head(self):
  self.snake=self.board.create_rectangle(1,1,11,11,fill=SNAKE_HEAD_COLOR)
  return
 # Creating Ground
 def creating_playground(self):
  self.board=Tkinter.Canvas(self, width=PLAYGROUND_WIDTH, height=PLAYGROUND_HEIGHT, background=PLAYGROUND_COLOR)
  self.board.pack(padx=10, pady=10)
  return
 # Function For Moving Head
 def moving_snake_head(self):
  self.board.move(self.snake,self.x,self.y)
  x1,y1,x2,y2=self.board.coords(self.snake)
  if x1<=0 or y1<=0:
   self.x=0
   self.y=0
   self.game_loss()
  elif PLAYGROUND_HEIGHT<=y2 or PLAYGROUND_WIDTH<=x2:
   self.x=0
   self.y=0
   self.game_loss()
  return
 # Game Loss
 def game_loss(self):
  self.board.create_text(PLAYGROUND_WIDTH/2,PLAYGROUND_HEIGHT/2,text="Game Over"\
   ,font=('arial 60 bold'),fill='red')
  self.gamevalid=0
  return
 # Snake Regularly Moving
 def re_update(self):
  self.moving_snake_head()
  self.update_snake_body_structure()
  self.food_of_snake()
  return
 # Snake Food
 def food_of_snake(self):
  if self.snake_target==None:
   x1=random.randint(15,PLAYGROUND_WIDTH-15)
   y1=random.randint(15,PLAYGROUND_HEIGHT-15)
   self.snake_target=self.board.create_oval(x1,y1,x1+10,y1+10,fill='yellow', tag="food")
  if self.snake_target:
   x1,y1,x2,y2=self.board.coords(self.snake_target)
   if len(self.board.find_overlapping(x1,y1,x2,y2))!=1:
    self.board.delete("food")
    self.snake_target=None
    self.update_score_board()
  return
 # Creating Snake Body Moving Function
 def update_snake_body_structure(self):
  x1,y1,x2,y2=self.board.coords(self.snake)
  x2=(x2-((x2-x1)/2))
  y2=(y2-((y2-y1)/2))
  self.roadmap.append((x2,y2))
  self.board.delete('body')
  if len(self.roadmap)>=self.bodylength:
   self.roadmap=self.roadmap[-self.bodylength:]
  self.board.create_line(tuple(self.roadmap), tag="body",width=10,fill=SNAKE_HEAD_COLOR)
  return

# Script Trigger
if __name__ == '__main__':
  root=main(className=" Snake Game ")
  while True:
   root.update()
   root.update_idletasks()
   root.re_update()
   time.sleep(0.09) 

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About Python

Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.

Tutorial & Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition IF-ELSE is used.

if conditional-expression
    #code
elif conditional-expression
    #code
else:
    #code

Note:

Indentation is very important in Python, make sure the indentation is followed correctly

2. For:

For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.

Example:

mylist=("Iphone","Pixel","Samsung")
for i in mylist:
    print(i)

3. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while condition  
    #code 

Collections

There are four types of collections in Python.

1. List:

List is a collection which is ordered and can be changed. Lists are specified in square brackets.

Example:

mylist=["iPhone","Pixel","Samsung"]
print(mylist)

2. Tuple:

Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.

Example:

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)

Below throws an error if you assign another value to tuple again.

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)

3. Set:

Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.

Example:

myset{"iPhone","Pixel","Samsung"}
print{myset}

4. Dictionary:

Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.

Example:

mydict = {
    "brand" :"iPhone",
    "model": "iPhone 11"
}
print(mydict)