local p = game.Players.LocalPlayer local gui = Instance.new('ScreenGui',p.PlayerGui) local frame = Instance.new('ScrollingFrame',gui) local open = Instance.new('TextButton',gui) local name = Instance.new('TextLabel',frame) local arrest = Instance.new('TextButton',frame) local btools = Instance.new('TextButton',frame) local escape = Instance.new('TextButton',frame) local exit = Instance.new('TextButton',frame) local killaura = Instance.new('TextButton',frame) local melee = Instance.new('TextButton',frame) local removedoors = Instance.new('TextButton',frame) local tools = Instance.new('TextButton',frame) local speedplus = Instance.new('TextButton',frame) local speedminus = Instance.new('TextButton',frame) local jumpplus = Instance.new('TextButton',frame) local jumpminus = Instance.new('TextButton',frame) local bypass = Instance.new('TextButton',frame) local db = Instance.new('TextButton',frame) local floor = Instance.new('TextButton',frame) local creator = Instance.new('TextButton',frame) local prison = Instance.new('TextButton',frame) local Neutral = Instance.new('TextButton',frame) gui.Name = "Prison Life v2.0.2 Script/GUI Made by OGMGuy on Roblox." frame.Name = "Commands" open.Name = "Open" name.Name = "Name" arrest.Name = "ArrestButton" btools.Name = "BtoolsButton" escape.Name = "EscapeButton" exit.Name = "ExitButton" killaura.Name = "KillauraButton" melee.Name = "MeleeButton" removedoors.Name = "RemoveDoorsButton" tools.Name = "ToolsButton" speedplus.Name = "SpeedAdd" speedminus.Name = "SpeedReduce" jumpplus.Name = "JumpAdd" jumpminus.Name = "JumpReduce" bypass.Name = "Bypass" db.Name = "DisableBypass" floor.Name = "Floor" creator.Name = "CreatorName" prison.Name = "TPtoprison" Neutral.Name = "Neutral Team Switch" frame.Visible = true open.Visible = false name.Visible = true arrest.Visible = true btools.Visible = true escape.Visible = true exit.Visible = true killaura.Visible = true melee.Visible = true removedoors.Visible = true tools.Visible = true speedplus.Visible = true speedminus.Visible = true jumpplus.Visible = true jumpminus.Visible = true bypass.Visible = true db.Visible = true floor.Visible = true creator.Visible = true prison.Visible = true Neutral.Visible = true frame.BackgroundColor3 = Color3.new(255,255,255) open.BackgroundColor3 = Color3.new(105,105,105) name.BackgroundColor3 = Color3.new(255,255,255) arrest.BackgroundColor3 = Color3.new(255,255,255) btools.BackgroundColor3 = Color3.new(255,255,255) escape.BackgroundColor3 = Color3.new(255,255,255) exit.BackgroundColor3 = Color3.new(255,0,0) killaura.BackgroundColor3 = Color3.new(255,255,255) melee.BackgroundColor3 = Color3.new(255,255,255) removedoors.BackgroundColor3 = Color3.new(255,255,255) tools.BackgroundColor3 = Color3.new(255,255,255) speedplus.BackgroundColor3 = Color3.new(255,255,255) speedminus.BackgroundColor3 = Color3.new(255,255,255) jumpplus.BackgroundColor3 = Color3.new(255,255,255) jumpminus.BackgroundColor3 = Color3.new(255,255,255) bypass.BackgroundColor3 = Color3.new(255,255,255) db.BackgroundColor3 = Color3.new(255,255,255) floor.BackgroundColor3 = Color3.new(255,255,255) creator.BackgroundColor3 = Color3.new(169,169,169) prison.BackgroundColor3 = Color3.new(255,255,255) Neutral.BackgroundColor3 = Color3.new(255,255,255) frame.BackgroundTransparency = 0.7 open.BackgroundTransparency = 0.5 name.BackgroundTransparency = 0.6 arrest.BackgroundTransparency = 0 btools.BackgroundTransparency = 0 escape.BackgroundTransparency = 0 exit.BackgroundTransparency = 0 killaura.BackgroundTransparency = 0 melee.BackgroundTransparency = 0 removedoors.BackgroundTransparency = 0 tools.BackgroundTransparency = 0 speedplus.BackgroundTransparency = 0 speedminus.BackgroundTransparency = 0 jumpplus.BackgroundTransparency = 0 jumpminus.BackgroundTransparency = 0 bypass.BackgroundTransparency = 0 db.BackgroundTransparency = 0 floor.BackgroundTransparency = 0 creator.BackgroundTransparency = 0 prison.BackgroundTransparency = 0 Neutral.BackgroundTransparency = 0 frame.Size = UDim2.new(0,250,0,350) open.Size = UDim2.new(0,60,0,25) name.Size = UDim2.new(0,180,0,40) arrest.Size = UDim2.new(0.9,12,0,30) btools.Size = UDim2.new(0.9,12,0,30) escape.Size = UDim2.new(0.9,12,0,30) exit.Size = UDim2.new(0,50,0,40) killaura.Size = UDim2.new(0.9,12,0,30) melee.Size = UDim2.new(0.9,12,0,30) removedoors.Size = UDim2.new(0.9,12,0,30) tools.Size = UDim2.new(0.9,12,0,30) speedplus.Size = UDim2.new(0.9,12,0,30) speedminus.Size = UDim2.new(0.9,12,0,30) jumpplus.Size = UDim2.new(0.9,12,0,30) jumpminus.Size = UDim2.new(0.9,12,0,30) bypass.Size = UDim2.new(0.9,12,0,30) db.Size = UDim2.new(0.9,12,0,30) floor.Size = UDim2.new(0.9,12,0,30) creator.Size = UDim2.new(0.9,12,0,30) prison.Size = UDim2.new(0.9,12,0,30) Neutral.Size = UDim2.new(0.9,12,0,30) frame.Position = UDim2.new(0,5,0.4,0) open.Position = UDim2.new(0,0,0,0) name.Position = UDim2.new(0,0,0,0) arrest.Position = UDim2.new(0,0,0,320) btools.Position = UDim2.new(0,0,0,185) escape.Position = UDim2.new(0,0,0,230) exit.Position = UDim2.new(0,184,0,0) killaura.Position = UDim2.new(0,0,0,275) melee.Position = UDim2.new(0,0,0,140) removedoors.Position = UDim2.new(0,0,0,50) tools.Position = UDim2.new(0,0,0,95) speedplus.Position = UDim2.new(0,0,0,365) speedminus.Position = UDim2.new(0,0,0,410) jumpplus.Position = UDim2.new(0,0,0,455) jumpminus.Position = UDim2.new(0,0,0,500) bypass.Position = UDim2.new(0,0,0,545) db.Position = UDim2.new(0,0,0,590) floor.Position = UDim2.new(0,0,0,635) prison.Position = UDim2.new(0,0,0,680) Neutral.Position = UDim2.new(0,0,0,725) creator.Position = UDim2.new(0,0,0,770) open.TextColor3 = Color3.new(0,0,0) name.TextColor3 = Color3.new(0,0,0) arrest.TextColor3 = Color3.new(0,0,0) btools.TextColor3 = Color3.new(0,0,0) escape.TextColor3 = Color3.new(0,0,0) exit.TextColor3 = Color3.new(0,0,0) killaura.TextColor3 = Color3.new(0,0,0) melee.TextColor3 = Color3.new(0,0,0) removedoors.TextColor3 = Color3.new(0,0,0) tools.TextColor3 = Color3.new(0,0,0) speedplus.TextColor3 = Color3.new(0,0,0) speedminus.TextColor3 = Color3.new(0,0,0) jumpplus.TextColor3 = Color3.new(0,0,0) jumpminus.TextColor3 = Color3.new(0,0,0) bypass.TextColor3 = Color3.new(0,0,0) db.TextColor3 = Color3.new(0,0,0) floor.TextColor3 = Color3.new(0,0,0) creator.TextColor3 = Color3.new(0,0,0) prison.TextColor3 = Color3.new(0,0,0) Neutral.TextColor3 = Color3.new(0,0,0) name.Font = 'SciFi' open.Text = 'Open' name.Text = 'Prison Life v2.0 Commands Remastered. Discord: #1890' arrest.Text = 'Click to Arrest' btools.Text = 'Give Btools' escape.Text = 'Escape The Prison' exit.Text = 'Exit' killaura.Text = 'Instant Kill Aura[Danger]' melee.Text = 'Give Melee' removedoors.Text = 'Remove Doors' tools.Text = 'Give Guns' speedplus.Text = 'WalkSpeed + 10' speedminus.Text = 'WalkSpeed - 10' jumpplus.Text = 'JumpPower + 10' jumpminus.Text = 'JumpPower - 10' bypass.Text = 'Enable Bypass[Cannot Punch]' db.Text = 'Disable Bypass' floor.Text = 'Get Tools on the floor' creator.Text = 'Made by OGMGuy from roblox. Discord: #1890' prison.Text = 'Teleport to prison' Neutral.Text = 'Neutral Team Switch' open.TextScaled = true name.TextScaled = true arrest.TextScaled = true btools.TextScaled = true escape.TextScaled = true exit.TextScaled = true killaura.TextScaled = true melee.TextScaled = true removedoors.TextScaled = true tools.TextScaled = true speedplus.TextScaled = true speedminus.TextScaled = true jumpplus.TextScaled = true jumpminus.TextScaled = true bypass.TextScaled = true db.TextScaled = true floor.TextScaled = true creator.TextScaled = true prison.TextScaled = true Neutral.TextScaled = true frame.Active = true frame.Draggable = true open.MouseButton1Down:connect(function() frame.Visible = true frame:TweenPosition(UDim2.new(0,5,0.4,0), "Out", "Bounce",1 ,true) open.Visible = false open.Position = UDim2.new(0,0,0,0) end) exit.MouseButton1Down:connect(function() frame:TweenPosition(UDim2.new(0.1,-400,0.4,0) , "Out", "Quad", 1, true) wait(1) frame.Visible = false wait(.1) open.Visible = true open:TweenPosition(UDim2.new(0,2,0.8,15), "Out", "Bounce",1 ,true) end) btools.MouseButton1Down:connect(function() Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 2 Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 3 Instance.new('HopperBin', game.Players.LocalPlayer.Backpack).BinType = 4 loadstring(game:GetObjects('rbxassetid://552440069')[1].Source)() end) removedoors.MouseButton1Down:connect(function() game.Workspace.Doors:Destroy() end) tools.MouseButton1Down:connect(function() local weapons = {"Remington 870", "M9", "AK-47", "M4A1", "Riot Shield"} for i, v in pairs(game.Workspace["Prison_ITEMS"].giver:GetChildren()) do for j, k in pairs(weapons) do if v.Name == k then v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position) end end end end) melee.MouseButton1Down:connect(function() local weapons = {"Crude Knife", "Sharpened stick", "Extendo mirror"} for i, v in pairs(game.ReplicatedStorage.Tools:GetChildren()) do for j, k in pairs(weapons) do if v.Name == k then v:Clone().Parent = game.Players.LocalPlayer.Backpack end end end end) escape.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(283, 72, 2213) end) killaura.MouseButton1Down:connect(function() while wait(0.1) do for i, plr in pairs(game.Players:GetChildren()) do if plr.Name ~= game.Players.LocalPlayer.Name then for i = 1, 10 do game.ReplicatedStorage.meleeEvent:FireServer(plr) end end end end end) local mouse = game.Players.LocalPlayer:GetMouse() local arrestEvent = game.Workspace.Remote.arrest mouse.Button1Down:connect(function() local obj = mouse.Target local response = arrestEvent:InvokeServer(obj) end) speedplus.MouseButton1Down:connect(function() p.Character.Humanoid.WalkSpeed = p.Character.Humanoid.WalkSpeed + 10 end) speedminus.MouseButton1Down:connect(function() p.Character.Humanoid.WalkSpeed = p.Character.Humanoid.WalkSpeed - 10 end) jumpplus.MouseButton1Down:connect(function() p.Character.Humanoid.JumpPower = p.Character.Humanoid.JumpPower + 10 end) jumpminus.MouseButton1Down:connect(function() p.Character.Humanoid.JumpPower = p.Character.Humanoid.JumpPower - 10 end) bypass.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true game.Players.LocalPlayer.CharacterAdded:connect(function() game.Workspace:WaitForChild(game.Players.LocalPlayer.Name) game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true end) local message = Instance.new("Message",game.Workspace) message.Text = 'By OGMGuy on Roblox. Discord: #1890' wait(2) message:Destroy() end) db.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false game.Players.LocalPlayer.CharacterAdded:connect(function() game.Workspace:WaitForChild(game.Players.LocalPlayer.Name) game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false end) end) floor.MouseButton1Down:connect(function() for i, v in pairs(game.Workspace["Prison_ITEMS"].single:GetChildren()) do v:MoveTo(game.Players.LocalPlayer.Character.Torso.Position) end end) prison.MouseButton1Down:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(900, 97, 2400) end) Neutral.MouseButton1Down:connect(function() Workspace.Remote.TeamEvent:FireServer("Medium stone grey") end)
Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2. OneCompiler also has reference programs, where you can look for the sample code and start coding.
OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.
import sys
name = sys.stdin.readline()
print("Hello "+ name)
Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.
When ever you want to perform a set of operations based on a condition IF-ELSE is used.
if conditional-expression
#code
elif conditional-expression
#code
else:
#code
Indentation is very important in Python, make sure the indentation is followed correctly
For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.
mylist=("Iphone","Pixel","Samsung")
for i in mylist:
print(i)
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while condition
#code
There are four types of collections in Python.
List is a collection which is ordered and can be changed. Lists are specified in square brackets.
mylist=["iPhone","Pixel","Samsung"]
print(mylist)
Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
Below throws an error if you assign another value to tuple again.
myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)
Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.
myset{"iPhone","Pixel","Samsung"}
print{myset}
Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.
mydict = {
"brand" :"iPhone",
"model": "iPhone 11"
}
print(mydict)