// Pet Hacks


// BEGIN IMPORTS
import { Swal, Toast, NumberInput, Confirm } from "../utils/swal";  // Import Swal, Toast, Confirm, Input, and NumberInput from swal
import { category } from "../index";  // Import the Cheat GUI bases.
import Hack from "../class/Hack";
import { _, VERY_LARGE_NUMBER, player } from "../utils/util";  // Import Prodigy typings and VERY_LARGE_NUMBER
import { getPet } from "../utils/hackify"; // Import getPet
// END IMPORTS


// BEGIN PET HACKS


// Begin Get All Pets
new Hack(category.pets, "Get All Pets").setClick(async () => {


    if (!(await Confirm.fire("Would you like to add all pets to your pets?")).value) {
        return console.log("Cancelled");
    }


    // add pets
    // @ts-expect-error
    _.gameData.pet.forEach(x => {
        player.kennel.addPet(x.ID.toString(), VERY_LARGE_NUMBER, 26376, 100);
    });


    // add encounter info
    player.kennel._encounterInfo._data.pets = [];
    _.gameData.pet.map((pet: {
        ID: number
    }) => {
        player.kennel._encounterInfo._data.pets.push({
            firstSeenDate: Date.now(),
            ID: pet.ID,
            timesBattled: 1,
            timesRescued: 1
        });
    });
    // Fix broken pets
    // @ts-expect-error
    player.kennel.petTeam.forEach(v => {
        if (v && (v as any).assignRandomSpells)(v as any).assignRandomSpells();
    });

    return Toast.fire("Success!", "All pets have been added!", "success");
});
// End Get All Pets




// Begin Get ALl Legacy Epics
new Hack(category.pets, "Get All Legacy Epics").setClick(async () => {


    if (!(await Confirm.fire("This may damage your account.", "Attempting to add legacy epics may damage your account. Would you still like to add all legacy epics to your team?", "warning")).value) {
        return console.log("Cancelled");
    }

    // @ts-expect-error
    const epics = _.gameData.pet.filter(x => [125, 126, 127, 128, 129, 130, 131, 132, 133].includes(x.ID));
    // @ts-expect-error
    epics.forEach(x => {
        player.kennel.addPet(x.ID.toString(), VERY_LARGE_NUMBER, 26376, 100);
    });
    // Fix broken pets
    // @ts-expect-error
    player.kennel.petTeam.forEach(v => {
        if (v && (v as any).assignRandomSpells)(v as any).assignRandomSpells();
    });
    return Toast.fire("Success!", "All legacy epics have been added!", "success");
});
// End Get ALl Legacy Epics





// Begin Get All Mythical Epics
new Hack(category.pets, "Get All Mythical Epics").setClick(async () => {

    if (!(await Confirm.fire("Would you like to add all mythical epics to your pets?")).value) {
        return console.log("Cancelled");
    }


    // @ts-expect-error
	const epics = _.gameData.pet.filter(x => [
        158, // Magmayhem
        164, // Blast Star
        165, // Vegabloom
        166, // Arcturion
        167, // Aquadile
        168, // Shiver & Scorch
        169, // Riptide
        170, // Lumanight
        171, // Nebula
        189, // B.F. Magmayhem
    ].includes(x.ID));
    // @ts-expect-error
	epics.forEach(x => {
		player.kennel.addPet(x.ID.toString(), VERY_LARGE_NUMBER, 26376, 100);
	});
	// Fix broken pets
	player.kennel.petTeam.forEach((v: any) => {
		if (v && (v as any).assignRandomSpells) (v as any).assignRandomSpells();
	});
	return Toast.fire("Success!", "All mythical epics have been added!", "success");
}); // btw this hack was made by gemsvidø (afkvido on github)
// End Get ALl Mythical Epics





// Begin Clear Pets
new Hack(category.pets, "Clear Pets").setClick(async () => {

    if (!(await Confirm.fire("Would you like to delete all of your pets?")).value) {
        return console.log("Cancelled");
    }


    player.kennel.data.length = 0;

    return Toast.fire("Success!", "Your pets have been cleared!", "success");
});
// End Clear Pets





// Begin Add Pet
new Hack(category.pets, "Add Pet", "Adds a pet from a list.").setClick(async () => {
    // @ts-expect-error
    const pet = await Swal.fire({
        input: "select",
        // @ts-expect-error
        inputOptions: new Map(_.gameData.pet.map(x => [x.ID.toString(), `${x.ID}: ${x.data.name}`])),
        title: "Choose Pet",
        text: "Which pet do you want to obtain?"
    });
    if (pet.value === undefined) return;
    player.kennel.addPet(pet.value);
    // add encounter data
    player.kennel._encounterInfo._data.pets.push({
        firstSeenDate: Date.now(),
        ID: pet.value,
        timesBattled: 1,
        timesRescued: 1
    });

    return Toast.fire("Success!", "Your chosen pet has been added to your pets!", "success");
});
// End Add Pet





// Begin Uncap pet level
new Hack(category.pets, "Uncap pet level [Client Side]", "Change your pet's level to anything, even over 100. This hack won't save when you reload Prodigy.").setClick(async () => {
    const petTeam = player.kennel.petTeam.slice(0);
    petTeam.shift();
    // @ts-expect-error
    const names = petTeam.map(pet => pet.getName());
    const pet = await Swal.fire({
        title: "Which pet would you like to edit?",
        input: "select",
        inputOptions: names,
        inputPlaceholder: "Select...",
        inputValidator: res => res ? "" : "Please select which you'd like to obtain.",
        showCancelButton: true
    });
    const amt = await NumberInput.fire("Level", "What would you like to set your pet's level to? (Can be set over 100)", "question");
    if (!amt.value) return;
    const num = amt.value;
    // sorry in advance
    eval(`player.kennel.petTeam[parseInt(${pet.value})+1].getLevel = () => {return ${num}}`);
    return Toast.fire("Updated!", "The level of your pet was successfully updated. Note: this hack is client-side.", "success");
});
// End Uncap pet level





// Begin Delete Pet
new Hack(category.pets, "Delete Pet", "Delete a pet.").setClick(async () => {
    const pet = await getPet("Which pet do you wish to delete?");
    if (pet === undefined) return;
    player.kennel.data.splice(pet, 1);
    return Toast.fire("Successfully deleted!", "The selected pet was deleted successfully.", "success");
});
// End Delete Pet




// END PET HACKS 

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About Typescript

Typescript(JS) is a strongly typed programming language that builds on JavaScript, developed and maintained by Microsoft.

Key Features

  • Superset of Javascript
  • portable
  • Strong static typing
  • supports OOPS
  • Language extension to ECMAScript 6 with other features like Type annotations and compile-time type checking, Type inference and Type erasure, Interfaces, Enumerated types, Generics, Namespaces, Tuples
  • .ts extension

Syntax help

variable declaration

KeywordDescriptionScope
varVar is used to declare variables(old way of declaring variables)Function or global scope
letlet is also used to declare variables(new way)Global or block Scope
constconst is used to declare const values. Once the value is assigned it can not be modifiedGlobal or block Scope

Operators

OperatorDescription
??nullish coalescing
?.optional chaining
!null assertion
&&=used to assign value only if current value is truthy
||=used to assign value only if current value is falsy
??=used to assign value if current value is null or undefined

Loops

1. If:

IF is used to execute a block of code based on a condition.

Syntax

if(condition){
    // code
}

2. If-Else:

Else part is used to execute the block of code when the condition fails.

Syntax

if(condition){
    // code
} else {
    // code
}

3. Switch:

Switch is used to replace nested If-Else statements.

Syntax

switch(condition){
    case 'value1' :
        //code
        break;
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        //code
        break;
    .......
    default :
        //code
        break;
}

4. For

For loop is used to iterate a set of statements based on a condition.

for(Initialization; Condition; Increment/decrement){  
//code  
} 

let arr = [1, 2, 3, 4, 5];
for (let ele of arr) {
 // code
}

for (let index in arr) {
//code
}

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While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while (condition) {  
  // code 
}  

6. Do-While

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

do {  
  // code 
} while (condition); 

Arrow functions

Arrow Functions helps developers to write code in concise way, it’s introduced in ES6.
Arrow functions can be written in multiple ways. Below are couple of ways to use arrow function but it can be written in many other ways as well.

Syntax:

() => expression

Example:

const numbers = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
const squaresOfEvenNumbers = numbers.filter(ele => ele % 2 == 0)
                                    .map(ele => ele ** 2);
console.log(squaresOfEvenNumbers);

Function Overloading

Typescript provides function overloading where multiple functions with the same name but different parameter types and return type is possible. But, the number of parameters should be the same.

function Addition(a:string, b:string):string;

function Addition(a:number, b:number): number;

function Addition(a: any, b:any): any {
    return a + b;
}
Addition("Hello ","foo"); // outputs Hello foo
Addition(2,3); //outpus 5