Imports System Module ChessGame Sub Main() Dim board As String(,) = New String(7, 7) {} ' Create an 8x8 chessboard InitializeBoard(board) ' Initialize the chessboard with pieces DisplayBoard(board) ' Display the initial chessboard ' Example of a simple move MovePiece(board, 1, 0, 3, 0) ' Move pawn from (1,0) to (3,0) DisplayBoard(board) ' Display the updated chessboard ' You can continue to implement more moves and game logic here End Sub Sub InitializeBoard(ByRef board As String(,)) ' Initialize the chessboard with pieces ' You can represent different chess pieces using letters (e.g., "P" for pawn, "R" for rook) ' Initialize pawns For i As Integer = 0 To 7 board(1, i) = "P" board(6, i) = "p" Next ' Initialize other pieces (e.g., Rooks, Knights, Bishops, Queens, Kings) board(0, 0) = "R" board(0, 7) = "R" board(7, 0) = "r" board(7, 7) = "r" ' Initialize the rest of the pieces here ' ... ' Empty squares are represented by an empty string For i As Integer = 2 To 5 For j As Integer = 0 To 7 board(i, j) = " " Next Next End Sub Sub DisplayBoard(ByVal board As String(,)) ' Display the current state of the chessboard Console.WriteLine(" a b c d e f g h") For row As Integer = 0 To 7 Console.Write(8 - row & " ") For col As Integer = 0 To 7 Console.Write(board(row, col) & " ") Next Console.WriteLine() Next Console.WriteLine() End Sub Sub MovePiece(ByRef board As String(,), ByVal fromRow As Integer, ByVal fromCol As Integer, ByVal toRow As Integer, ByVal toCol As Integer) ' Implement logic to move a chess piece from one position to another ' Check if the move is valid and update the board ' This is a simplified example and does not cover all the rules of chess board(toRow, toCol) = board(fromRow, fromCol) board(fromRow, fromCol) = " " End Sub End Module
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Public Module Program
Public Sub Main(args() As string)
Dim name as String = Console.ReadLine() ' Reading input from STDIN
Console.WriteLine("Hello " & name) ' Writing output to STDOUT
End Sub
End Module
Visual Basic is a event driven programming language by Microsoft, first released in the year 1991.
Variable is a name given to the storage area in order to identify them in our programs.
Simple syntax of Variable declaration is as follows
Dim variableName [ As [ New ] dataType ] [ = initializer ]
variableName = value
If condition-expression Then
'code
End If
If(conditional-expression)Then
'code if the conditional-expression is true
Else
'code if the conditional-expression is false
End If
If(conditional-expression)Then
'code if the above conditional-expression is true
Else If(conditional-expression) Then
'code if the above conditional-expression is true
Else
'code if the above conditional-expression is false
End If
If(conditional-expression)Then
'code if the above conditional-expression is true
If(conditional-expression)Then
'code if the above conditional-expression is true
End If
End If
Select [ Case ] expression
[ Case expressionlist
'code ]
[ Case Else
'code ]
End Select
For counter [ As datatype ] = begin To end [ Step step ]
'code
[ Continue For ]
'code
[ Exit For ]
'code
Next [ counter ]
For Each element [ As datatype ] In group
'code
[ Continue For ]
'code
[ Exit For ]
'code
Next [ element ]
While conditional-expression
'Code
[ Continue While ]
'Code
[ Exit While ]
'Code
End While
Do { While | Until } conditional-expression
'Code
[ Continue Do ]
'Code
[ Exit Do ]
'Code
Loop
Do
'Code
[ Continue Do ]
'Code
[ Exit Do ]
'Code
Loop { While | Until } conditional-expression
Procedure is a sub-routine which contains set of statements. Usually Procedures are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
Procedures are of two types.
Functions return a value when they are called.
[accessModifiers] Function functionName [(parameterList)] As returnType
'code
End Function
Sub-procedures are similar to functions but they don't return any value.
Sub ProcedureName (parameterList)
'Code
End Sub