(function() { var _onload = function() { var pretag = document.getElementById('d'); var canvastag = document.getElementById('canvasdonut'); var tmr1 = undefined, tmr2 = undefined; var A=1, B=1; // This is copied, pasted, reformatted, and ported directly from my original // donut.c code var asciiframe=function() { var b=[]; var z=[]; A += 0.07; B += 0.03; var cA=Math.cos(A), sA=Math.sin(A), cB=Math.cos(B), sB=Math.sin(B); for(var k=0;k<1760;k++) { b[k]=k%80 == 79 ? "\n" : " "; z[k]=0; } for(var j=0;j<6.28;j+=0.07) { // j <=> theta var ct=Math.cos(j),st=Math.sin(j); for(i=0;i<6.28;i+=0.02) { // i <=> phi var sp=Math.sin(i),cp=Math.cos(i), h=ct+2, // R1 + R2*cos(theta) D=1/(sp*h*sA+st*cA+5), // this is 1/z t=sp*h*cA-st*sA; // this is a clever factoring of some of the terms in x' and y' var x=0|(40+30*D*(cp*h*cB-t*sB)), y=0|(12+15*D*(cp*h*sB+t*cB)), o=x+80*y, N=0|(8*((st*sA-sp*ct*cA)*cB-sp*ct*sA-st*cA-cp*ct*sB)); if(y<22 && y>=0 && x>=0 && x<79 && D>z[o]) { z[o]=D; b[o]=".,-~:;=!*#$@"[N>0?N:0]; } } } pretag.innerHTML = b.join(""); }; window.anim1 = function() { if(tmr1 === undefined) { tmr1 = setInterval(asciiframe, 50); } else { clearInterval(tmr1); tmr1 = undefined; } }; // This is a reimplementation according to my math derivation on the page var R1 = 1; var R2 = 2; var K1 = 150; var K2 = 5; var canvasframe=function() { var ctx = canvastag.getContext('2d'); ctx.fillStyle='#000'; ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); if(tmr1 === undefined) { // only update A and B if the first animation isn't doing it already A += 0.07; B += 0.03; } // precompute cosines and sines of A, B, theta, phi, same as before var cA=Math.cos(A), sA=Math.sin(A), cB=Math.cos(B), sB=Math.sin(B); for(var j=0;j<6.28;j+=0.3) { // j <=> theta var ct=Math.cos(j),st=Math.sin(j); // cosine theta, sine theta for(i=0;i<6.28;i+=0.1) { // i <=> phi var sp=Math.sin(i),cp=Math.cos(i); // cosine phi, sine phi var ox = R2 + R1*ct, // object x, y = (R2,0,0) + (R1 cos theta, R1 sin theta, 0) oy = R1*st; var x = ox*(cB*cp + sA*sB*sp) - oy*cA*sB; // final 3D x coordinate var y = ox*(sB*cp - sA*cB*sp) + oy*cA*cB; // final 3D y var ooz = 1/(K2 + cA*ox*sp + sA*oy); // one over z var xp=(150+K1*ooz*x); // x' = screen space coordinate, translated and scaled to fit our 320x240 canvas element var yp=(120-K1*ooz*y); // y' (it's negative here because in our output, positive y goes down but in our 3D space, positive y goes up) // luminance, scaled back to 0 to 1 var L=0.7*(cp*ct*sB - cA*ct*sp - sA*st + cB*(cA*st - ct*sA*sp)); if(L > 0) { ctx.fillStyle = 'rgba(255,255,255,'+L+')'; ctx.fillRect(xp, yp, 1.5, 1.5); } } } } window.anim2 = function() { if(tmr2 === undefined) { tmr2 = setInterval(canvasframe, 50); } else { clearInterval(tmr2); tmr2 = undefined; } }; asciiframe(); canvasframe(); } if(document.all) window.attachEvent('onload',_onload); else window.addEventListener("load",_onload,fals
Write, Run & Share C Language code online using OneCompiler's C online compiler for free. It's one of the robust, feature-rich online compilers for C language, running the latest C version which is C18. Getting started with the OneCompiler's C editor is really simple and pretty fast. The editor shows sample boilerplate code when you choose language as 'C' and start coding!
OneCompiler's C online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample C program which takes name as input and print your name with hello.
#include <stdio.h>
int main()
{
char name[50];
printf("Enter name:");
scanf("%s", name);
printf("Hello %s \n" , name );
return 0;
}
C language is one of the most popular general-purpose programming language developed by Dennis Ritchie at Bell laboratories for UNIX operating system. The initial release of C Language was in the year 1972. Most of the desktop operating systems are written in C Language.
When ever you want to perform a set of operations based on a condition if-else
is used.
if(conditional-expression) {
// code
} else {
// code
}
You can also use if-else for nested Ifs and if-else-if ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to if-else-if ladder.
switch(conditional-expression) {
case value1:
// code
break; // optional
case value2:
// code
break; // optional
...
default:
// code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
// code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while(condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Array is a collection of similar data which is stored in continuous memory addresses. Array values can be fetched using index. Index starts from 0 to size-1.
data-type array-name[size];
data-type array-name[size][size];
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity.
Two types of functions are present in C
Library functions are the in-built functions which are declared in header files like printf(),scanf(),puts(),gets() etc.,
User defined functions are the ones which are written by the programmer based on the requirement.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
//code
}