// Welcome to TaaprWare V3 //#define USE_PIPE #define USE_CONSOLE #define RAISE_IDENTITY 8 // Change the number or comment it out #include <stdio.h> #include <iostream> uintptr_t state; void refresh_state() { printf("Getting lua state\n"); printf("Getting TaskScheduler...\n"); Sleep(100); objects::task_scheduler* scheduler = functions::getscheduler(); printf("Iterating through jobs...\n"); Sleep(100); objects::instance* datamodel = new objects::instance; // Simplicity, skids for (std::shared_ptr<objects::job> job : scheduler->jobs) { printf("Job %p: ", job.get()); // In the case that printing the job name crashes Roblox we can see which job was responsible printf("%s\n", job->name.c_str()); if (job->name == "WaitingHybridScriptsJob") { printf("Found WaitingHybridScriptsJob\n"); datamodel = reinterpret_cast<objects::instance*>(job->datamodel_minus_4 + 4); } } printf("DataModel: %p\n", datamodel); printf("Getting ScriptContext...\n"); Sleep(100); objects::instance* scriptcontext = new objects::instance; for (std::shared_ptr<objects::instance> instance : *(datamodel->children)) { // Always check ClassName, skids if (*(instance->class_descriptor->class_name) == "ScriptContext") { scriptcontext = instance.get(); } } printf("ScriptContext: %p\n", scriptcontext); Sleep(100); // This is how scripts start, skids (except TaaprWareV3 doesn't create a thread) state = offsets::scriptcontext::get_scriptstate(reinterpret_cast<uintptr_t>(scriptcontext)); printf("Lua state: %X\n", state); Sleep(100); #ifdef RAISE_IDENTITY // This navigates to L->userdata aka extra space // Then navigates to userdata->identity // Userdata/extra space is every Roblox-related attribute to lua states *reinterpret_cast<int*>(*reinterpret_cast<uintptr_t*>(state + 0x48) + 0x18) = RAISE_IDENTITY; printf("Raised identity to %d\n", RAISE_IDENTITY); #endif Sleep(100); } class : public Luau::BytecodeEncoder { std::uint8_t encodeOp(const std::uint8_t opcode) { return opcode * 227; } } encoder{}; void execute(std::string source) { uintptr_t old_top = *reinterpret_cast<uintptr_t*>(state + offsets::state::top); Luau::CompileOptions options{}; options.coverageLevel = 0; options.debugLevel = 1; options.optimizationLevel = 1; std::string compiled = Luau::compile("spawn(function() " + source + " end)", options, {}, &encoder); bool success = decompressed_luavm_load(state, compiled); if (success) { printf("Running function\n"); // If you're a beginner, luavm_load pushes a function onto the lua state's stack // task.defer (or any other function like it) takes a function from the stack and runs it functions::task_defer(state); printf("Execution success\n"); } else { printf("Not running function because luavm_load failed\n"); printf("Execution failed\n"); } *reinterpret_cast<uintptr_t*>(state + offsets::state::top) = old_top; // Return the stack to normal so that other exploit scripts AND other Roblox scripts are able to run correctly } int main() { printf("TaaprWare V3 has begun!\n"); Sleep(100); refresh_state(); // Do whatever you want with the lua state! #ifdef USE_PIPE std::unique_ptr<char[]> buffer(new char[65536]); DWORD read_size; HANDLE pipe = CreateNamedPipeW( L"\\\\.\\pipe\\TaaprWareV3", PIPE_ACCESS_DUPLEX | PIPE_TYPE_BYTE | PIPE_READMODE_BYTE, PIPE_WAIT, 1, 65536, 65536, NMPWAIT_USE_DEFAULT_WAIT, NULL ); if (pipe == INVALID_HANDLE_VALUE) { printf("[ERROR] Failed to create pipe! Error code: %d\n", GetLastError()); return; } PurgeComm(pipe, PURGE_RXCLEAR | PURGE_TXCLEAR); while (ConnectNamedPipe(pipe, NULL) != FALSE) { std::vector<char> source; while (ReadFile(pipe, buffer.get(), 65536, &read_size, NULL) != FALSE) { source.insert(source.end(), buffer.get(), buffer.get() + read_size); if (read_size < 65536) { break; } } PurgeComm(pipe, PURGE_RXCLEAR | PURGE_TXCLEAR); execute(std::string(source.begin(), source.end())); DisconnectNamedPipe(pipe); } #else while (true) { printf("Not using pipe, enter script below (no newlines):\n"); std::string source; std::getline(std::cin, source); execute(source); } #endif printf("Goodbye!\n"); } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: // The classic detected console bypass that all skids use, disable it if you want #ifdef USE_CONSOLE DWORD original_protection; VirtualProtect(&FreeConsole, sizeof(uint8_t), PAGE_EXECUTE_READWRITE, &original_protection); *(uint8_t*)(&FreeConsole) = 0xC3; VirtualProtect(&FreeConsole, sizeof(uint8_t), original_protection, NULL); AllocConsole(); FILE* stream; freopen_s(&stream, "CONIN$", "r", stdin); freopen_s(&stream, "CONOUT$", "w", stdout); #endif CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)(main), NULL, 0, NULL); } return TRUE; }
Write, Run & Share C++ code online using OneCompiler's C++ online compiler for free. It's one of the robust, feature-rich online compilers for C++ language, running on the latest version 17. Getting started with the OneCompiler's C++ compiler is simple and pretty fast. The editor shows sample boilerplate code when you choose language as C++
and start coding!
OneCompiler's C++ online compiler supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample program which takes name as input and print your name with hello.
#include <iostream>
#include <string>
using namespace std;
int main()
{
string name;
cout << "Enter name:";
getline (cin, name);
cout << "Hello " << name;
return 0;
}
C++ is a widely used middle-level programming language.
When ever you want to perform a set of operations based on a condition If-Else is used.
if(conditional-expression) {
//code
}
else {
//code
}
You can also use if-else for nested Ifs and If-Else-If ladder when multiple conditions are to be performed on a single variable.
Switch is an alternative to If-Else-If ladder.
switch(conditional-expression){
case value1:
// code
break; // optional
case value2:
// code
break; // optional
......
default:
code to be executed when all the above cases are not matched;
}
For loop is used to iterate a set of statements based on a condition.
for(Initialization; Condition; Increment/decrement){
//code
}
While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.
while (condition) {
// code
}
Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.
do {
// code
} while (condition);
Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increases re-usuability and modularity. Function gets run only when it is called.
return_type function_name(parameters);
function_name (parameters)
return_type function_name(parameters) {
// code
}