print ("Hello, World!")Ressources = {
	{ id = 2553, qtt = 1, lot = 1, prix = 1000000}, -- Gros Boulet
	{ id = 2551, qtt = 1, lot = 1, prix = 1000000}, -- Oreille de Foufayteur
	{ id = 429, qtt = 2, lot = 1, prix = 1000000}, -- Misericorde du Chafer d'Elite
	{ id = 399, qtt = 1, lot = 1, prix = 1000000}, -- Huile de sésame
	{ id = 1002, qtt = 1, lot = 1, prix = 1000000}, -- Tronc de Kokoko
	{ id = 8759, qtt = 1, lot = 1, prix = 1000000}, -- Coffre Maudit du Flib
	{ id = 2618, qtt = 1, lot = 1, prix = 1000000}, -- Kokopaille
	{ id = 2617, qtt = 1, lot = 1, prix = 1000000}, -- Tranche de Nodkoko
}


function PnjOtomai()
	if map:currentMapId() == 95420420 then 
		npc:npc(925, 3)
		npc:reply(-1)
		global:delay(5000)
		npc:reply(-1)
		global:delay(5000)
		npc:reply(-1)

		npc:npc(925, 3)
		npc:reply(-1)
		global:delay(5000)
		global:leaveDialog()

		global:delay(5000)
		npc:npc(925, 3)
		npc:reply(-1)

	elseif map:currentMapId() == 26217472 then 
		npc:npc(925, 3)
		npc:reply(-1)
	elseif map:currentMapId() == 153090 then 
		npc:npc(925, 3)
		npc:reply(-1)
		global:delay(5000)
		npc:reply(-1)
		global:delay(5000)
		npc:reply(-1)
		global:delay(5000)

		npc:npc(925, 3)
		npc:reply(-1)
		global:delay(5000)
		npc:reply(-1)
		global:delay(5000)
		npc:reply(-1)
		global:delay(5000)
		global:leaveDialog()

		global:delay(15000)
		npc:npc(925, 3)
		npc:reply(-1)
	end
end


function Achats(List)
	npc:npc(219,5)
	for i, v in ipairs(List) do
		v.prix = sale:getPriceItem(v.id, v.lot)
	end
	global:leaveDialog()
	PodsLibre = inventory:podsMax()-inventory:pods()
	if PodsLibre > 508 then	
		npc:npc(219,6)
		for i, v in ipairs(List) do
			while inventory:itemCount(v.id) < v.qtt do
				if character:kamas() > v.prix then
					sale:buyItem(v.id, 1, v.prix*2)
				else
					global:printError("[ERREUR] Vous ne disposez pas des Kamas necessaires pour acheter les ressources de la quête de l'île d'Otomaï")
					global:printError("Veuillez obtenir les kamas necessaires et relancer le script depuis l'hdv ressource de Brakmar")
					global:finishScript()
				end
			end
		end
	else
		global:printError("[ERREUR] Vous ne disposez pas des Pods necessaires pour acheter les ressources necessaires à la quête de l'île d'Otomaï")
		global:printError("Veuillez supprimer des objets et relancer le script depuis l'hdv ressource de Brakmar")
		global:finishScript()
	end
	global:leaveDialog()
	for i, v in ipairs(List) do
		if inventory:itemCount(v.id) >= v.qtt then
			global:printSuccess("x"..v.qtt.." "..inventory:itemNameId(v.id).." acheté avec succès")
		else
			global:printError("[ERREUR] L'achat de x"..v.qtt.." "..inventory:itemNameId(v.id).." ne s'est pas deroulé correctement")
			global:printError("Veuillez relancer le script depuis l'hdv ressource de Brakmar")
			global:finishScript()
		end
	end
end

function HDV_Ressources()
	Achats(Ressources)
	
end

function move ()

if inventory:itemCount(429) > 1 then return Etape2 else return Etape1


end
end
function Etape1()

	return {
			{ map = map:currentMap(), path = "havenbag" },
			{ map = "162791424", path = "zaap(212861955)"},
			{ map = "162793472", path = "zaap(212861955)"},
	
			{ map = "212861955", path = "zaapi(212861952)"},
			{ map = "212861952", custom = HDV_Ressources, path = "havenbag"},
	}
end

function Etape2()

	return {
		{
			{ map = "162791424", path = "zaap(95422468)"},
			{ map = "162793472", path = "zaap(95422468)"},
	
			{ map = "95422468", path = "zaapi(90703364)"},
			{ map = "13,29", path = "right"},
			{ map = "14,29", path = "top"},
			{ map = "14,28", path = "right"},
			{ map = "95420420", custom = PnjOtomai},
			{ map = "26214400", forcefight = true},
			{ map = "26215424", forcefight = true},
			{ map = "26216448", forcefight = true},
			{ map = "26217472", custom = PnjOtomai},
			{ map = "153090", custom = PnjOtomai},
			{ map = "-44,21", path = "left"},
			{ map = "-45,21", path = "top"},
			{ map = "-45,20", path = "top"},
			{ map = "-45,19", path = "top"},
			{ map = "-45,18", path = "left"},
			{ map = "154642",  custom = SaveZaap, path = "left"},
			}
end
	
		
		 
by

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About Lua

Lua is a light weight embeddable scripting language which is built on top of C. It is used in almost all kind of applications like games, web applications, mobile applications, image processing etc. It's a very powerful, fast, easy to learn, open-source scripting language.

Syntax help

Variables

  • By default all the variables declared are global variables
  • If the variables are explicitly mentioned as local then they are local variables.
  • Lua is a dynamically typed language and hence only the values will have types not the variables.

Examples

-- global variables
a = 10

-- local variables

local x = 30
Value TypeDescription
numberRepresents numbers
stringRepresents text
nilDifferentiates values whether it has data or not
booleanValue can be either true or false
functionRepresents a sub-routine
userdataRepresents arbitary C data
threadRepresents independent threads of execution.
tableCan hold any value except nil

Loops

1. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while(condition)
do
--code
end

2. Repeat-Until:

Repeat-Until is also used to iterate a set of statements based on a condition. It is very similar to Do-While, it is mostly used when you need to execute the statements atleast once.

repeat
   --code
until( condition )

3. For:

For loop is used to iterate a set of statements based on a condition.

for init,max/min value, increment
do
   --code
end

Functions

Function is a sub-routine which contains set of statements. Usually functions are written when multiple calls are required to same set of statements which increase re-usuability and modularity.

optional_function_scope function function_name( argument1, argument2, argument3........, argumentn)
--code
return params with comma seperated
end