Introduction to Rust
Introduction to Rust
Rust is a modern systems programming language that focuses on safety, speed, and concurrency. It achieves memory safety without using garbage collection, making it ideal for performance-critical applications.
Why Rust?
- Memory Safety: Rust's ownership system guarantees memory safety without a garbage collector
- Performance: Rust is as fast as C and C++
- Concurrency: Safe concurrency with compile-time guarantees
- Zero-cost Abstractions: High-level features that compile to efficient machine code
- Modern Tooling: Excellent package manager (Cargo) and compiler with helpful error messages
Key Features
1. Ownership System
Rust's unique ownership system ensures memory safety and prevents common bugs like:
- Use after free
- Double free
- Null pointer dereferences
- Data races
2. Pattern Matching
Powerful pattern matching allows you to destructure and match against data structures.
3. Traits
Rust's trait system enables zero-cost abstractions and polymorphism.
4. Error Handling
Rust uses Result<T, E>
and Option<T>
types for explicit error handling without exceptions.
Getting Started
To install Rust, visit rustup.rs and follow the instructions for your operating system.
After installation, verify by running:
rustc --version
cargo --version
Your First Rust Program
Create a new file called main.rs
:
fn main() {
println!("Welcome to Rust!");
}
Compile and run:
rustc main.rs
./main
Or use Cargo (recommended):
cargo new hello_rust
cd hello_rust
cargo run
Rust Philosophy
Rust follows these core principles:
- Zero-cost abstractions: What you don't use, you don't pay for
- Memory safety: No null pointer dereferences, no data races
- Threads without data races: Fearless concurrency
- Trait-based generics: Flexible and reusable code
- Pattern matching: Expressive control flow
- Type inference: Less boilerplate, more clarity
- Minimal runtime: No garbage collector needed
Common Use Cases
- Systems programming (OS, embedded systems)
- Web servers and network services
- Command-line tools
- WebAssembly applications
- Game engines
- Blockchain and cryptocurrencies
- Performance-critical applications
Next Steps
Continue learning with:
- Variables and Mutability
- Data Types
- Functions
- Ownership and Borrowing
- Structs and Enums
- Error Handling