import pygame
import os
import random
pygame.init()

# Global Constants
SCREEN_HEIGHT = 600
SCREEN_WIDTH = 1100
SCREEN = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

RUNNING = [pygame.image.load(os.path.join("Assets/Dino", "DinoRun1.png")),
           pygame.image.load(os.path.join("Assets/Dino", "DinoRun2.png"))]
JUMPING = pygame.image.load(os.path.join("Assets/Dino", "DinoJump.png"))
DUCKING = [pygame.image.load(os.path.join("Assets/Dino", "DinoDuck1.png")),
           pygame.image.load(os.path.join("Assets/Dino", "DinoDuck2.png"))]

SMALL_CACTUS = [pygame.image.load(os.path.join("Assets/Cactus", "SmallCactus1.png")),
                pygame.image.load(os.path.join("Assets/Cactus", "SmallCactus2.png")),
                pygame.image.load(os.path.join("Assets/Cactus", "SmallCactus3.png"))]
LARGE_CACTUS = [pygame.image.load(os.path.join("Assets/Cactus", "LargeCactus1.png")),
                pygame.image.load(os.path.join("Assets/Cactus", "LargeCactus2.png")),
                pygame.image.load(os.path.join("Assets/Cactus", "LargeCactus3.png"))]

BIRD = [pygame.image.load(os.path.join("Assets/Bird", "Bird1.png")),
        pygame.image.load(os.path.join("Assets/Bird", "Bird2.png"))]

CLOUD = pygame.image.load(os.path.join("Assets/Other", "Cloud.png"))

BG = pygame.image.load(os.path.join("Assets/Other", "Track.png"))


class Dinosaur:
    X_POS = 80
    Y_POS = 310
    Y_POS_DUCK = 340
    JUMP_VEL = 8.5

    def __init__(self):
        self.duck_img = DUCKING
        self.run_img = RUNNING
        self.jump_img = JUMPING

        self.dino_duck = False
        self.dino_run = True
        self.dino_jump = False

        self.step_index = 0
        self.jump_vel = self.JUMP_VEL
        self.image = self.run_img[0]
        self.dino_rect = self.image.get_rect()
        self.dino_rect.x = self.X_POS
        self.dino_rect.y = self.Y_POS

    def update(self, userInput):
        if self.dino_duck:
            self.duck()
        if self.dino_run:
            self.run()
        if self.dino_jump:
            self.jump()

        if self.step_index >= 10:
            self.step_index = 0

        if userInput[pygame.K_UP] and not self.dino_jump:
            self.dino_duck = False
            self.dino_run = False
            self.dino_jump = True
        elif userInput[pygame.K_DOWN] and not self.dino_jump:
            self.dino_duck = True
            self.dino_run = False
            self.dino_jump = False
        elif not (self.dino_jump or userInput[pygame.K_DOWN]):
            self.dino_duck = False
            self.dino_run = True
            self.dino_jump = False

    def duck(self):
        self.image = self.duck_img[self.step_index // 5]
        self.dino_rect = self.image.get_rect()
        self.dino_rect.x = self.X_POS
        self.dino_rect.y = self.Y_POS_DUCK
        self.step_index += 1

    def run(self):
        self.image = self.run_img[self.step_index // 5]
        self.dino_rect = self.image.get_rect()
        self.dino_rect.x = self.X_POS
        self.dino_rect.y = self.Y_POS
        self.step_index += 1

    def jump(self):
        self.image = self.jump_img
        if self.dino_jump:
            self.dino_rect.y -= self.jump_vel * 4
            self.jump_vel -= 0.8
        if self.jump_vel < - self.JUMP_VEL:
            self.dino_jump = False
            self.jump_vel = self.JUMP_VEL

    def draw(self, SCREEN):
        SCREEN.blit(self.image, (self.dino_rect.x, self.dino_rect.y))


class Cloud:
    def __init__(self):
        self.x = SCREEN_WIDTH + random.randint(800, 1000)
        self.y = random.randint(50, 100)
        self.image = CLOUD
        self.width = self.image.get_width()

    def update(self):
        self.x -= game_speed
        if self.x < -self.width:
            self.x = SCREEN_WIDTH + random.randint(2500, 3000)
            self.y = random.randint(50, 100)

    def draw(self, SCREEN):
        SCREEN.blit(self.image, (self.x, self.y))


class Obstacle:
    def __init__(self, image, type):
        self.image = image
        self.type = type
        self.rect = self.image[self.type].get_rect()
        self.rect.x = SCREEN_WIDTH

    def update(self):
        self.rect.x -= game_speed
        if self.rect.x < -self.rect.width:
            obstacles.pop()

    def draw(self, SCREEN):
        SCREEN.blit(self.image[self.type], self.rect)


class SmallCactus(Obstacle):
    def __init__(self, image):
        self.type = random.randint(0, 2)
        super().__init__(image, self.type)
        self.rect.y = 325


class LargeCactus(Obstacle):
    def __init__(self, image):
        self.type = random.randint(0, 2)
        super().__init__(image, self.type)
        self.rect.y = 300


class Bird(Obstacle):
    def __init__(self, image):
        self.type = 0
        super().__init__(image, self.type)
        self.rect.y = 250
        self.index = 0

    def draw(self, SCREEN):
        if self.index >= 9:
            self.index = 0
        SCREEN.blit(self.image[self.index//5], self.rect)
        self.index += 1


def main():
    global game_speed, x_pos_bg, y_pos_bg, points, obstacles
    run = True
    clock = pygame.time.Clock()
    player = Dinosaur()
    cloud = Cloud()
    game_speed = 20
    x_pos_bg = 0
    y_pos_bg = 380
    points = 0
    font = pygame.font.Font('freesansbold.ttf', 20)
    obstacles = []
    death_count = 0

    def score():
        global points, game_speed
        points += 1
        if points % 100 == 0:
            game_speed += 1

        text = font.render("Points: " + str(points), True, (0, 0, 0))
        textRect = text.get_rect()
        textRect.center = (1000, 40)
        SCREEN.blit(text, textRect)

    def background():
        global x_pos_bg, y_pos_bg
        image_width = BG.get_width()
        SCREEN.blit(BG, (x_pos_bg, y_pos_bg))
        SCREEN.blit(BG, (image_width + x_pos_bg, y_pos_bg))
        if x_pos_bg <= -image_width:
            SCREEN.blit(BG, (image_width + x_pos_bg, y_pos_bg))
            x_pos_bg = 0
        x_pos_bg -= game_speed

    while run:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False

        SCREEN.fill((255, 255, 255))
        userInput = pygame.key.get_pressed()

        player.draw(SCREEN)
        player.update(userInput)

        if len(obstacles) == 0:
            if random.randint(0, 2) == 0:
                obstacles.append(SmallCactus(SMALL_CACTUS))
            elif random.randint(0, 2) == 1:
                obstacles.append(LargeCactus(LARGE_CACTUS))
            elif random.randint(0, 2) == 2:
                obstacles.append(Bird(BIRD))

        for obstacle in obstacles:
            obstacle.draw(SCREEN)
            obstacle.update()
            if player.dino_rect.colliderect(obstacle.rect):
                pygame.time.delay(2000)
                death_count += 1
                menu(death_count)

        background()

        cloud.draw(SCREEN)
        cloud.update()

        score()

        clock.tick(30)
        pygame.display.update()


def menu(death_count):
    global points
    run = True
    while run:
        SCREEN.fill((255, 255, 255))
        font = pygame.font.Font('freesansbold.ttf', 30)

        if death_count == 0:
            text = font.render("Press any Key to Start", True, (0, 0, 0))
        elif death_count > 0:
            text = font.render("Press any Key to Restart", True, (0, 0, 0))
            score = font.render("Your Score: " + str(points), True, (0, 0, 0))
            scoreRect = score.get_rect()
            scoreRect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 50)
            SCREEN.blit(score, scoreRect)
        textRect = text.get_rect()
        textRect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
        SCREEN.blit(text, textRect)
        SCREEN.blit(RUNNING[0], (SCREEN_WIDTH // 2 - 20, SCREEN_HEIGHT // 2 - 140))
        pygame.display.update()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
            if event.type == pygame.KEYDOWN:
                main()


menu(death_count=0)
  

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Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.

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Loops

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Indentation is very important in Python, make sure the indentation is followed correctly

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print(myTuple)
myTuple[1]="onePlus"
print(myTuple)

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print(myset)

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mydict = {
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    "model": "iPhone 11"
}
print(mydict)

Supported Libraries

Following are the libraries supported by OneCompiler's Python compiler

NameDescription
NumPyNumPy python library helps users to work on arrays with ease
SciPySciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation
SKLearn/Scikit-learnScikit-learn or Scikit-learn is the most useful library for machine learning in Python
PandasPandas is the most efficient Python library for data manipulation and analysis
DOcplexDOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling