import pygame
import random

# Initialize Pygame
pygame.init()

# Define screen dimensions
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 600

# Create the screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

# Set the title of the window
pygame.display.set_caption("Shooting Game")

# Define colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)

# Define font
font = pygame.font.Font(None, 30)

# Define variables for the player
player_width = 50
player_height = 50
player_x = SCREEN_WIDTH / 2 - player_width / 2
player_y = SCREEN_HEIGHT - player_height - 10
player_speed = 5

# Define variables for the targets
target_width = 50
target_height = 50
target_speed = 3
targets = []

# Define variables for the bullets
bullet_width = 10
bullet_height = 20
bullet_speed = 10
bullets = []

# Define variables for the score
score = 0

# Define functions
def create_target():
    x = random.randint(0, SCREEN_WIDTH - target_width)
    y = -target_height
    targets.append([x, y])

def move_targets():
    for target in targets:
        target[1] += target_speed

def draw_targets():
    for target in targets:
        pygame.draw.rect(screen, RED, [target[0], target[1], target_width, target_height])

def create_bullet():
    x = player_x + player_width / 2 - bullet_width / 2
    y = player_y
    bullets.append([x, y])

def move_bullets():
    for bullet in bullets:
        bullet[1] -= bullet_speed

def draw_bullets():
    for bullet in bullets:
        pygame.draw.rect(screen, BLACK, [bullet[0], bullet[1], bullet_width, bullet_height])

def check_collision():
    global score
    for bullet in bullets:
        for target in targets:
            if bullet[1] <= target[1] + target_height and bullet[0] >= target[0] and bullet[0] <= target[0] + target_width:
                bullets.remove(bullet)
                targets.remove(target)
                score += 10

def draw_score():
    text = font.render("Score: " + str(score), True, BLACK)
    screen.blit(text, [10, 10])

# Game loop
running = True
while running:
    # Handle events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                create_bullet()

    # Handle player movement
    keys = pygame.key.get_pressed()
    if keys[pygame.K_LEFT] and player_x > 0:
        player_x -= player_speed
    if keys[pygame.K_RIGHT] and player_x < SCREEN_WIDTH - player_width:
        player_x += player_speed

    # Create targets
    if random.randint(0, 100) < 5:
        create_target()

    # Move targets
    move_targets()

    # Move bullets
    move_bullets()

    # Check for collisions
    check_collision()

    # Draw the screen
    screen.fill(WHITE)
    draw_targets()
    draw_bullets()
    draw_score()
    pygame.draw.rect
 

Python Online Compiler

Write, Run & Share Python code online using OneCompiler's Python online compiler for free. It's one of the robust, feature-rich online compilers for python language, supporting both the versions which are Python 3 and Python 2.7. Getting started with the OneCompiler's Python editor is easy and fast. The editor shows sample boilerplate code when you choose language as Python or Python2 and start coding.

Taking inputs (stdin)

OneCompiler's python online editor supports stdin and users can give inputs to programs using the STDIN textbox under the I/O tab. Following is a sample python program which takes name as input and print your name with hello.

import sys
name = sys.stdin.readline()
print("Hello "+ name)

About Python

Python is a very popular general-purpose programming language which was created by Guido van Rossum, and released in 1991. It is very popular for web development and you can build almost anything like mobile apps, web apps, tools, data analytics, machine learning etc. It is designed to be simple and easy like english language. It's is highly productive and efficient making it a very popular language.

Tutorial & Syntax help

Loops

1. If-Else:

When ever you want to perform a set of operations based on a condition IF-ELSE is used.

if conditional-expression
    #code
elif conditional-expression
    #code
else:
    #code

Note:

Indentation is very important in Python, make sure the indentation is followed correctly

2. For:

For loop is used to iterate over arrays(list, tuple, set, dictionary) or strings.

Example:

mylist=("Iphone","Pixel","Samsung")
for i in mylist:
    print(i)

3. While:

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

while condition  
    #code 

Collections

There are four types of collections in Python.

1. List:

List is a collection which is ordered and can be changed. Lists are specified in square brackets.

Example:

mylist=["iPhone","Pixel","Samsung"]
print(mylist)

2. Tuple:

Tuple is a collection which is ordered and can not be changed. Tuples are specified in round brackets.

Example:

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)

Below throws an error if you assign another value to tuple again.

myTuple=("iPhone","Pixel","Samsung")
print(myTuple)
myTuple[1]="onePlus"
print(myTuple)

3. Set:

Set is a collection which is unordered and unindexed. Sets are specified in curly brackets.

Example:

myset = {"iPhone","Pixel","Samsung"}
print(myset)

4. Dictionary:

Dictionary is a collection of key value pairs which is unordered, can be changed, and indexed. They are written in curly brackets with key - value pairs.

Example:

mydict = {
    "brand" :"iPhone",
    "model": "iPhone 11"
}
print(mydict)

Supported Libraries

Following are the libraries supported by OneCompiler's Python compiler

NameDescription
NumPyNumPy python library helps users to work on arrays with ease
SciPySciPy is a scientific computation library which depends on NumPy for convenient and fast N-dimensional array manipulation
SKLearn/Scikit-learnScikit-learn or Scikit-learn is the most useful library for machine learning in Python
PandasPandas is the most efficient Python library for data manipulation and analysis
DOcplexDOcplex is IBM Decision Optimization CPLEX Modeling for Python, is a library composed of Mathematical Programming Modeling and Constraint Programming Modeling